Tagged with " homepost"
Adding mirror functionality to a custom rig
On our last production, I had to find a quick way of implementing a system that would allow me to set up basic mirror selection functions on any custom rig.
Using HitchHiker – Building a Matte/Shadow material utility
This post is to show how you can use Hitchhiker to develop maxscript tools in super quick time.
You can tell by the way I walk I’m a woman’s man
On the last few projects I have used a system that I developed as part of Lonerobot R&D. It’s a walk system called Zimmerframe that is targeted at optimizing animation production.
HitchHiker Update v4.4
I’ve been so swamped with work this last year, my planned update to Hitchhiker had to be stalled. It’s a shame really, as I have had a working version of the updated assembly for a while but no time to update the help files to show how to use it. Finally, here it is...
Flexible Animation System for Fingers and Hands
For many years as a character animator I have wanted a system to aid with the animation of fingers. The balance is trying to find the balance between time and ease of animation.
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Recent Posts
- Kinetic Energy
- What we are today comes from our thoughts of yesterday
- Autodesk Webinar
- Two Clicks From Amsterdam
- WindowBox Replanted
- SpeechBot – A handy script to load and save morpher keys
- New Script! Scene Bracket
- End User Event 2011
- At what point…
- DotNet Demystified : Part 1
- Photoshop Automation Project Update
- Adding mirror functionality to a custom rig
- Feed me, your majesty
- Using HitchHiker – Building a Matte/Shadow material utility
- Something sparkling for Christmas…
Recent Comments
- LoneRobot on Retrieving the 3DSMax File Thumbnail with DotNet
- LoneRobot on 3ds Max File Drop via DotNet
- Klaas Nienhuis on 3ds Max File Drop via DotNet
- fajar on Retrieving the 3DSMax File Thumbnail with DotNet
- fajar on HitchHiker Update v4.4
- fajar on HitchHiker Update v4.4
- Jeff Lim on DotNet Demystified : Part 1
- LoneRobot on Capturing the viewport according to render resolution.
- Jeff Lim on Capturing the viewport according to render resolution.
- LoneRobot on Using Base64 encoding in 3dsMax

