Browsing "User Controls"

Adding mirror functionality to a custom rig

Adding mirror functionality to a custom rig

On our last production, I had to find a quick way of implementing a system that would allow me to set up basic mirror selection functions on any custom rig.

Jan 18, 2011     No Comments
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HitchHiker Update v4.4

HitchHiker Update v4.4

I’ve been so swamped with work this last year, my planned update to Hitchhiker had to be stalled. It’s a shame really, as I have had a working version of the updated assembly for a while but no time to update the help files to show how to use it. Finally, here it is...

Oct 9, 2010     23 Comments
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Flexible Animation System for Fingers and Hands

Flexible Animation System for Fingers and Hands

For many years as a character animator I have wanted a system to aid with the animation of fingers. The balance is trying to find the balance between time and ease of animation.

Oct 8, 2010     No Comments
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Loving LINQ is easy because it’s beautiful

Loving LINQ is easy because it’s beautiful

One thing is certain, XML is prolific. I wanted to research the most efficient way of using this versatile language in future systems I develop for 3dsmax animation pipelines.

Oct 7, 2010     6 Comments
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Stuff the revolution, I’m thinking about a Character Selection Framework

Stuff the revolution, I’m thinking about a Character Selection Framework

I recently developed a system that uses a basic IDE and DotNet Serialization to store the entire UI to XML. This is a small tutorial with code snippets on how I approached the task.

Jun 1, 2010     10 Comments
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