Sep
27
2009
6

New DotNet control for download – HitchHiker

hhimage
HitchHiker is a VB DotNet/ 3dsMax User Control and is designed to provide automatic thumbnailing of directories containing a variety of media types.

Written by LoneRobot in: DotNet, User Controls |
Sep
15
2009
0

Shameless Plug Alert

areaLoneRobot control info featured on The Area

Written by LoneRobot in: DotNet |
Sep
15
2009
0

Supressing 3dsMax hotkeys in composite control assemblies

Using a DotNet textbox in 3dsMax isn’t a problem, you can disable hotkeys via maxscript, but how do you do it if the textbox is part of a composite control assembly?

Written by LoneRobot in: 3dsMax, DotNet, Maxscript, Tips and Tricks |
Jun
19
2009
0

FloatSpinner – A custom control to bypass 3dsmax value casting issues

Max natively casts a dotnet decimal into an integer. This could present a problem if you are using a numericupdown control with smaller increments. Here’s a way to get around it!

May
11
2009
7

Calling Maxscript Functions from DotNet


Dotnet Improvements in 3dsMax 2010

Written by LoneRobot in: DotNet, Technical Research |
Apr
24
2009
10

Automating Photoshop with a DotNet Class Library and COM interop

Control photoshop in any way you like using a custom COM wrapper from 3DSMax

Apr
14
2009
0

Generating PDF Documents via MXS and .NET

Using an open source dotnet assembly.

Mar
24
2009
0

XML LayoutPanel – Another Custom control for 3dsMax

Using a custom event class to do thy bidding

Written by LoneRobot in: DotNet, Technical Research, User Controls |
Mar
17
2009
0

Basic Color Adjustment in 3ds Max without Photoshop

Using the ColorMatrix class to perform basic image manipulation

Written by LoneRobot in: DotNet, Imaging, Maxscript |
Feb
15
2009
0

Single Pass Ambient Occlusion


An alternative way of combining the occlusion pass into a single render

Written by LoneRobot in: 3dsMax, Technical Research, Tips and Tricks |
Jan
20
2009
0

Controlling Node Visibility with Custom Attributes

Weak References are great for character animators because you can store a load of information about objects in a rig without having the issue of referring to it explicitly by name.

Here’s how you do it.

Written by LoneRobot in: 3dsMax, Characters, Maxscript, Rigging |
Jan
14
2009
0

Visibility Tracks and Mapped Functions

Some methods are useful and can get overlooked when perusing the MXS help. One of them is the use of mapped functions in maxscript.

Written by LoneRobot in: 3dsMax, Maxscript |
Dec
17
2008
0

Using Base64 encoding in 3dsMax

If you have ever received an email and instead of your normal information for pharmaceutical-related special offers and personal member enhancement, you get a jumble of nonsense, you’re probably already aware of what a Base64 encoded string looks like.

Written by LoneRobot in: 3dsMax, DotNet, Imaging, Maxscript |
Nov
26
2008
0

Sort by Hue, I should Coco

Extending the ColorChart into a UserControl so that colors can be arranged by hue rather than name.

Written by LoneRobot in: 3dsMax, DotNet, User Controls |
Nov
24
2008
0

Building a DotNet Colour Chart (Not for Elephants)

Building a DotNet Color Chart to link the known color names to their hue.

Written by LoneRobot in: DotNet, Imaging, Maxscript |
Nov
19
2008
0

Using Inheritance to build a custom control

Extend the functionality of existing controls using inheritance to enhance their 3dsMax UI integration.

Written by LoneRobot in: DotNet, Maxscript, User Controls |
Nov
18
2008
0

Stretchable Limb System for Biped


A simple system to adapt the stock biped rig into something useable

Written by LoneRobot in: 3dsMax, Characters, Rigging, Technical Research |
Oct
28
2008
0

GDI+ Methods – The DotNet Paint event

Using GDI+ methods in 3dsMax via the paint event

Written by LoneRobot in: 3dsMax, DotNet, Imaging |
Oct
28
2008
0

Delving into the DotNet SDK – A timechange callback via Dotnet

Delving into the DotNet SDK – A timechange callback via Dotnet

Written by LoneRobot in: 3dsMax, DotNet, Technical Research |
Oct
27
2008
0

TrackBot – A Max Custom UI Control for Characters

A DotNet User control to be used in 3dsMax with build-in properties and methods for the character animator.

Written by LoneRobot in: 3dsMax, Characters, DotNet, Technical Research, User Controls |