Kinetic Energy
To commemorate the launch of 3ds max 2013, there's no better fanfare than a wink to the past. I was searching my office in my usual dash to get my accounts in on time and found some old max install disks.
Read MoreWhat we are today comes from our thoughts of yesterday
Apologies for a slightly existential tone to my latest blog post - I was reading the excellent blog by Maya TD Hamish Mackenzie, and it did get me thinking.
Read MoreWindowBox Replanted
After sitting unloved on Scriptspot since last year, WindowBox has suddenly registered over 300 votes!
Read MoreStuff the revolution, I’m thinking about a Character Selection Framework
I recently developed a system that uses a basic IDE and DotNet Serialization to store the entire UI to XML. This is a small tutorial with code snippets on how I approached the task.
Read MoreAutodesk Webinar
Despite a nagging suspicion that "Webinar" is a made up word, I will be speaking about some of the work at Nexus and how 3dsmax features in our animation pipeline.
Two Clicks From Amsterdam
This post details my talk at End User Event this year. Yes it's a little on the late side,due to me starting a new job on the following Monday. But I guess it's a case of better late than never...
SpeechBot – A handy script to load and save morpher keys
Yakkety Yak, It is always said that careless talk can cost lives, but careless talk in production costs you time. Perhaps that is why they call them deadlines.
New Script! Scene Bracket
I’ve been going through a folder on my hard drive and seeing if there are any useful scripted nibbles that I can release to the community. This is the first, and is a script that has been used in production for many, many, years
DotNet Demystified : Part 1
If approached in the wrong way, dotnet and maxscript is a confusing and verbose place, much like IKEA on the first day of school holidays.
Photoshop Automation Project Update
LR.net readers will know that I published a research project into using managed code to control Photoshop.It’s been a popular article, so it is with great pleasure that I am now publishing an update.
Adding mirror functionality to a custom rig
On our last production, I had to find a quick way of implementing a system that would allow me to set up basic mirror selection functions on any custom rig.
HitchHiker Update v4.4
I’ve been so swamped with work this last year, my planned update to Hitchhiker had to be stalled. It’s a shame really, as I have had a working version of the updated assembly for a while but no time to update the help files to show how to use it. Finally, here it is...
Loving LINQ is easy because it’s beautiful
One thing is certain, XML is prolific. I wanted to research the most efficient way of using this versatile language in future systems I develop for 3dsmax animation pipelines.

