Kinetic Energy

Kinetic Energy

To commemorate the launch of 3ds max 2013, there's no better fanfare than a wink to the past. I was searching my office in my usual dash to get my accounts in on time and found some old max install disks.

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What we are today comes from our thoughts of yesterday

What we are today comes from our thoughts of yesterday

Apologies for a slightly existential tone to my latest blog post - I was reading the excellent blog by Maya TD Hamish Mackenzie, and it did get me thinking.

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WindowBox Replanted

WindowBox Replanted

After sitting unloved on Scriptspot since last year, WindowBox has suddenly registered over 300 votes!

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Stuff the revolution, I’m thinking about a Character Selection Framework

Stuff the revolution, I’m thinking about a Character Selection Framework

I recently developed a system that uses a basic IDE and DotNet Serialization to store the entire UI to XML. This is a small tutorial with code snippets on how I approached the task.

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Autodesk Webinar

Autodesk Webinar

Despite a nagging suspicion that "Webinar" is a made up word, I will be speaking about some of the work at Nexus and how 3dsmax features in our animation pipeline.

Apr 10, 2012     No Comments
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Two Clicks From Amsterdam

Two Clicks From Amsterdam

This post details my talk at End User Event this year. Yes it's a little on the late side,due to me starting a new job on the following Monday. But I guess it's a case of better late than never...

Oct 2, 2011     2 Comments
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SpeechBot – A handy script to load and save morpher keys

SpeechBot – A handy script to load and save morpher keys

Yakkety Yak, It is always said that careless talk can cost lives, but careless talk in production costs you time. Perhaps that is why they call them deadlines.

Jun 20, 2011     2 Comments
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New Script! Scene Bracket

New Script! Scene Bracket

I’ve been going through a folder on my hard drive and seeing if there are any useful scripted nibbles that I can release to the community. This is the first, and is a script that has been used in production for many, many, years

May 21, 2011     3 Comments
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DotNet Demystified : Part 1

DotNet Demystified : Part 1

If approached in the wrong way, dotnet and maxscript is a confusing and verbose place, much like IKEA on the first day of school holidays.

Mar 27, 2011     9 Comments
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Photoshop Automation Project Update

Photoshop Automation Project Update

LR.net readers will know that I published a research project into using managed code to control Photoshop.It’s been a popular article, so it is with great pleasure that I am now publishing an update.

Mar 21, 2011     No Comments
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Adding mirror functionality to a custom rig

Adding mirror functionality to a custom rig

On our last production, I had to find a quick way of implementing a system that would allow me to set up basic mirror selection functions on any custom rig.

Jan 18, 2011     No Comments
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HitchHiker Update v4.4

HitchHiker Update v4.4

I’ve been so swamped with work this last year, my planned update to Hitchhiker had to be stalled. It’s a shame really, as I have had a working version of the updated assembly for a while but no time to update the help files to show how to use it. Finally, here it is...

Oct 9, 2010     17 Comments
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Loving LINQ is easy because it’s beautiful

Loving LINQ is easy because it’s beautiful

One thing is certain, XML is prolific. I wanted to research the most efficient way of using this versatile language in future systems I develop for 3dsmax animation pipelines.

Oct 7, 2010     6 Comments
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